CENG 515
Numerical Methods for Computer Graphics
In this course, recent advances in computer graphics and fundamental topics in numerical methods for computer graphics are discussed.
Course Objectives
1. To examine inspiring topics in computer graphics
2. To search open subjects in popular research fields in computer graphics
3. To obtain the basic literacy in numerical methods
Recommended or Required Reading
Numerical Recipes – The Art of Scientific Computing – 3rd Edition by William H. Press, Saul A. Teukolsky, William T. Vetterling and Brian P. Flannery.
Numerical Algorithms – Methods for Computer Vision, Machine Learning, and Graphics by Justin Solomon.
Learning Outcomes
1. To learn fundamental numerical methods for computer graphics
2. To read and discuss recent research outputs
3. Use modern computer graphics technologies for applying the numerical methods
4. To build innovative and creative thinking
| Topics |
| Root finding methods |
| Implicit Surfaces, Signed Distance Fields, Neural Implicits |
| Sphere Tracing |
| Interval Arithmetic |
| Fast marching methods |
| Monte Carlo Methods |
Instructor(s)
- CENG 500
- CENG 501
- CENG 502
- CENG 503
- CENG 504
- CENG 505
- CENG 506
- CENG 507
- CENG 508
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- CENG 522
- CENG 523
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- CENG 526
- CENG 531
- CENG 532
- CENG 533
- CENG 534
- CENG 541
- CENG 542
- CENG 543
- CENG 544
- CENG 551
- CENG 552
- CENG 555
- CENG 556
- CENG 557
- CENG 561
- CENG 562
- CENG 563
- CENG 564
- CENG 565
- CENG 566
- CENG 567
- CENG 568
- CENG 590
- CENG 599
- CENG 608
- CENG 611
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- CENG 613
- CENG 631
- CENG 632
- CENG 641
- CENG 642
- CENG 643
- CENG 651
- CENG 661
- CENG 662
- CENG 663

