CENG 487
Introduction to Computer Graphics
This course covers rendering techniques and programming interfaces for Computer Graphics. The course topics include basic mathematical concepts in Computer Graphics (two and three dimensional transformations), lighting models, methods for basic scene modeling and visibility analysis. Application of these Computer Graphics techniques on modern hardware using OpenGL is also covered.
Topics |
Introduction |
Color |
Mathematics for Computer Graphics |
Three Dimensional Graphics |
OpenGL |
Texturing |
Shading and Illumination I |
Introduction to Rendering |
Raycasting |
Ray Tracing Basics |
Photon Mapping and Global Illumination |
Accelerating Ray Tracing |
Shading and Illumination II |
Volume Rendering |
Instructor(s)
Other Fourth Year Courses
- CENG 400
- CENG 411
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- CENG 488